Gamified language educational e-tivities: chocolate-covered broccoli or honeycoated peas?

Session description

Presenter(s): 
Karenne Sylvester

Session details:

In educational circles, the term gamification refers to the changing of what may seem a dull learning exercise into something which seems fun instead because it can be played. This illusion of game play is generally accomplished by adding game elements, dynamics and mechanics to the learning activity. However, the central objective always remains a pedagogical one.