Task design in virtual worlds: Towards a frame of reference - Paul Sweeney
Along with co-presenter Cristina Palomeque, we address the following issues: an overview of the various approaches
taken to date in Second Life; some of the advantages (and constraints) of these
environments; and principles of good task design in a virtual world context. We will
also cite examples of language learning potential in other virtual settings to create a
broader 'virtual framework'.















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